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Flippin' awesome! The idea of being a hypnotist is truly unique, and having such an engaging story in a 3 day jam game is just flexing at that point :))

The only small gripe I have is that the walk from the car to the curator to get the code was a bit slow to repeat each time I died, so a sprint key would've been appreciated (at least in the upper area, so the vault wouldn't be too easy)

Either way, the mechanics of the game worked really well and I loved being able to direct the guards where to go after I hypnotized them (and not just put them to sleep), that fit the theme of the game very well!

Congratulations! This was a great first jam submission! :D

(+1)

I appreciate the kind words!

I was worried that the game would get repetitive, as its quite hard to beat it on your first go, so I agree that something to help get to the action would be helpful. Maybe I could of done some sort of checkpoint system, as the game already tracks your progress via the objectives. 

I'm glad you enjoyed the direction mechanic, I think given some more time I could of improved it further and made the animations a bit more seamless but overall its definitely the key feature of the game and I'm happy it worked.

I'll be sure to check out your submission as soon as I can - but right now I need to sleep :D.